The Conlay 1

ProEXR File Description

=Attributes=
cameraAperture (float): 36
cameraFarClip (float): 0
cameraFarRange (float): 1000
cameraFov (float): 96.3558
cameraNearClip (float): 0
cameraNearRange (float): 0
cameraProjection (int): 0
cameraTargetDistance (float): 248.878
cameraTransform (m44f): [{-0.385643, 1.49012e-007, -0.790032, -170.056}, {-0.922648, -4.47035e-008, 0.330213, 105.741}, {0, 1, -0.516537, 2.05338}, {0, 0, 0, 1}]
channels (chlist)
compression (compression): Zip
dataWindow (box2i): [0, 0, 5999, 3999]
displayWindow (box2i): [0, 0, 5999, 3999]
gamma (float): 1
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1
screenWindowCenter (v2f): [0, 0]
screenWindowWidth (float): 1
type (string): “scanlineimage”

=Channels=
A (half)
B (half)
CESSENTIAL_Reflect.A (half)
CESSENTIAL_Reflect.B (half)
CESSENTIAL_Reflect.G (half)
CESSENTIAL_Reflect.R (half)
CESSENTIAL_Refract.A (half)
CESSENTIAL_Refract.B (half)
CESSENTIAL_Refract.G (half)
CESSENTIAL_Refract.R (half)
CGeometry_ZDepth.A (half)
CGeometry_ZDepth.B (half)
CGeometry_ZDepth.G (half)
CGeometry_ZDepth.R (half)
CMasking_Mask.A (half)
CMasking_Mask.B (half)
CMasking_Mask.G (half)
CMasking_Mask.R (half)
CMasking_Mask001.A (half)
CMasking_Mask001.B (half)
CMasking_Mask001.G (half)
CMasking_Mask001.R (half)
CMasking_Mask002.A (half)
CMasking_Mask002.B (half)
CMasking_Mask002.G (half)
CMasking_Mask002.R (half)
CMasking_Mask003.A (half)
CMasking_Mask003.B (half)
CMasking_Mask003.G (half)
CMasking_Mask003.R (half)
CMasking_WireColor.A (half)
CMasking_WireColor.B (half)
CMasking_WireColor.G (half)
CMasking_WireColor.R (half)
CShading_BloomGlare.A (half)
CShading_BloomGlare.B (half)
CShading_BloomGlare.G (half)
CShading_BloomGlare.R (half)
CShading_LightMix.A (half)
CShading_LightMix.B (half)
CShading_LightMix.G (half)
CShading_LightMix.R (half)
CShading_Shadows.A (half)
CShading_Shadows.B (half)
CShading_Shadows.G (half)
CShading_Shadows.R (half)
CTexmap.A (half)
CTexmap.B (half)
CTexmap.G (half)
CTexmap.R (half)
C

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